Iron Kingdom Spells

Iron Kingdoms Spells

Spell NameDifficulty RatingFocus RequiredDescription
Arcane Bolt42Shoot a bolt of magical force at any target within 60 metres. This requires a draw as a Ranged Attack, and only if the target is hit is the bonus damage drawn from the Spirit Connection.
Arcane Shield52Create a shield of force around a living target within 40 metres. This spell costs 1 Focus a turn to upkeep. While protected that targets Block is increased by 2, with a +1 bonus for every Spirit rating the Caster has
Deadeye42Choose a target within 30 metres. They get to draw a second card to add to their next ranged attack, with negative or +0 results giving +r instead. Spirit adds to the targets ability to hit.
Deceleration63Until your next turn, all ranged projectiles within 5m x your Arc value targeting allies are slowed down, providing +1 Block and +1 Dodge to your allies ability to defend against the attacks. They gain a further +1 for each point of Spirit you posses
Electric Blast53Choose a point within 40 metres. Everything within 15 metres of that point is hit by an electrical blast. The strength is equal to your casting roll, with Spirit adding a direct bonus to this. Can be dodged or blocked
Influence31Cast on a living target withing 50 metres. If cast, add Spirit to strength of spell, and then the target makes a Resist attempt trying to match it. If you beat the target, you get to control their actions for the next turn.
Jump Start21Any machines of your choice within ARC x 5 metres get a jolt of energy, allowing them to quickly react. They either turn on and run for 5 seconds, or if they’re a ’Jack of some sort they can do a small movement like standing up or turning to face a target.
Light in the Darkness11Upkeep of 1 focus per turn. While spell is active the Caster glows with a strong light. Spirit adds to the strength of the light.
Mirage63Create an image of yourself, or someone else, within 10 metres of yourself. Can be used on another target within 50 metres, but the mirage must then be within 10 metres of them. If successfully cast, add your Spirit draw to the result, others then must beat this with a Spot attempt in order to see through it. This spell has an upkeep of 1 Focus per turn.
Occultation52Help hide a medium sized target within 30 metres. This spell costs 1 Focus a turn to upkeep. While active the target gets +2 to their Sneak attempts, with a +1 per Spirit Score the caster posses. Furthermore due to being slightly see through, this bonus also applies to their Dodge attempts against ranged attacks.
Sending63Send a 25 word message to a known living target within ARC x 10km range. You do not know if it works or not, or if the target is in range.
Shadow Craft52After casting, make a Sculpt Shadows (Skill) draw to alter all shadows within 15 metres to take on the shape of your choice
Telekinesis32Can move one target/item up to 10 metres per turn. Can lift up to 200kg. Target can resist, making you require a Range Attack vs their Dodge. Spirit adds +50kg per full point of bonus you draw
Teleport63You can teleport yourself up to ARK x 5 metres away. Spirit adds +5 metres per full point of strength added. Can only be cast once per turn. Can only be cast upon yourself.

Iron Kingdom Spells

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